Steamtown Sheriff
Software: Zbrush, Blender, Substance Painter, Photoshop
For this project, my objective was to expand from doing pure character design projects, and incorporate some motion and environmental components.
I modelled the character using a combination of Zbrush and Blender, and textured it in Substance Painter. Then I used a mixture of self-modelled and stock assets to create this environment, and then animated a fly-through with a camera.